Monthly Archives: August 2008

CfP: Multimedia Tools and Applications (Springer) Special Issue

Multimedia Tools and Applications (Springer)
Special Issue on Data Semantics for Multimedia Systems
Manuscript due: December 15, 2008

See here and here.

In the last decade, substantial progress has been made in content-based analysis and multimedia streaming to facilitate the development of large-scale multimedia information systems. Together with the recent progress on semantic web, it is now possible to build a new generation of multimedia applications that enable large-scale semantic representation, analysis, and delivery of multimedia data from heterogeneous data sources.  However, there is still a long way to go for mature solutions of multimedia database systems that are capable of processing semantics-rich, large-volume multimedia data. It could be even more challenging if such systems are under stringent functional and non-functional (e.g., QoS) requirements.

The goal of this special issue is to bring the semantic web community and multimedia processing & computing community together and provide a forum for multidisciplinary research opportunities, with a focus on how to apply the semantic technologies to the acquisition, generation, transmission, storage, processing, and retrieval of multimedia information. Discussions on future challenges in multimedia information manipulation, as well as practical solutions for the design and implementation of multimedia database software systems are also encouraged.

Topics of interest include but are not limited to practical areas that span both semantic technologies and multimedia processing & computing:

  • Automatic generation of multimedia presentations
  • Semantic multimedia metadata extraction
  • Annotation tools and methods for multimedia semantics
  • Media ontology generation/learning/reasoning
  • Content-based multimedia analysis
  • Multimedia indexing, searching, and retrieving
  • Multimedia streaming
  • Semantic-based QoS control and scheduling
  • Semantic-based Internet data streaming and delivery
  • Multimedia standards (e.g., MPEG-7 and XMP) and Semantic Web
  • Semantics  enabled  multimedia  applications  (including  annotation,  browsing, storage, retrieval, and visualization)
  • Semantics  enabled  networking  and  middleware  for  multimedia applications

Submission Details
Papers must be original and not submitted to or accepted by any other conference or journal. Prospective contributors are invited to submit papers in A4/US letter, single column, double space format, up to 30 pages long including figures, tables and references. Manuscript submission is handled by the MTAP Online Manuscript Submission website at: During submission, you should select your article type as “SI:Data Semantics for Multimedia Systems”. Detailed information about the Journal, including an author guide and detailed formatting information is available online.

Important Dates

Paper submission deadline: December 15, 2008
Notification of acceptance:  April 15, 2009
Final Manuscript Due:  June 15, 2009
Publication Date: Fall 2009 (Tentative)

Guest Editors:
Dr. Mei-Ling Shyu, University of Miami, USA.
Dr. Jie Bao, Rensselaer Polytechnic Institute, USA.
Dr. Yu Cao, California State University, Fresno, USA.
Dr. Jun Kong, The North Dakota State University, USA.
Dr. Ming Li, California State University, Fresno, USA.
Dr. Mathias Lux, Klagenfurt University, Austria.

Report from the Games Convention :: Day 2

On the second day I had a meeting at the Emergent Technologies about their academic programme. They provide tutorials, videos as well as an academic license for their Gamebryo engine for courses in schools, colleges and universities. The documentation looks quite complete and the engine is supported on PS3, Xbox 360, Wii and PC. Gamebryo is completely based on C++.

I also signug up for “games.markt”, a german magazine for the games branche. Most interesting thing about this magazine is the online database, which allows for querying for contacts in several different areas of the game industry.

The fun part however has changed a lot on Thursday. Hordes of teens and self defined pro gamers entered the convention. Even at 9 am the rate of arriving tramways and the mass of people they spat out was impressive. Although this gives the event the final touch, I was quite happy with my traders access, which allows me to enter the business center, where nobody gets pushed and one is not surrounded by yelling and jumping WoW geeks in their personalized guild shirts … Although these shirts present quite a handy feature. You can actually read a lot out of the combat names of a person printed on te shirts like “destroyer”, “panzerknacker” or “king lazy”. Still I strolled around the GC area and got a chance to try Sonic Unleashed for the DS (it’s not a jump & run game, that’s no good) and Wipeout HD for the PS3. The latter one is interesting because of the TV set needed. I played it on a 1080p capable plasma TV. The game has quite the same features as WipeOut Pure as far as I can tell but looks or course great in HD compared to a PSP screen.

I got what I wanted from GC. I learned a lot how the gaming industry sees itself and got some business contacts. I saw the impressive show the major labels set up for the GC and I enjoyed the possibility to test pre-releases of games. I could even talk to some developers who visited their own games at the stands. Will I visit next year’s game event in Cologne? If I have time I’ll probably do … at least just for fun.

Report from the Games Convention :: Day 1

Today in the morning I came back from Leipzig, where I visited the Games Convention (GC). I was there to find find potential industry partners and people interested in cooperation with the university. Unfortunately at the Games Convention (GC) you need to have an appointment to meet someone as most interesting people are fully booked. However at some places I was lucky. I talked to a very helpful product manager of RTL-Games, a very interested technical account manager of Emergent Game Technologies and a PR assistant of NCSOFT. Also the sales manager of Techland was open to a short talk. Most negative experience was Crytek, where on the one hand someone had time to talk to me, but on the other expressed that they were only interested if I either came from a really big college with a lot of students or I had a lot of money to give them. Perhaps I just spoke to the wrong person … or they need the money for their development gear as Cryengine is known to take a lot of resources. For many of the approached companies the right people had no time, but people at the reception gave me contact information or took my business card to think about my efforts. All in all I am pleased with the first day leaving aside Crytek and Koch Media.

And now for the fun part: I played S.T.A.L.K.E.R. Clear Sky in the pre-release version and let it crash several times. The game looks just like the old S.T.A.L.K.E.R. – just a little better. I’m looking forward to the release. I played Rayman Raving Rabbids TV Party (Ubisoft) with my butt on the Wii with the creative director of the game throwing snowballs at me. That was real fun 🙂 I also watched some Spore (EA) and tested it myself for the DS. I played the new Street Fighter 4 game (Capcom) and lost 2:0 in button smashing to a stranger. I tried the new Need for Speed Undercover and I was impressed by the visual damage the car took in crashes. My Audi look kaputt after my 5 minutes test. However behavior of the car is not changed by crashes, just the look of it. Another new racing game is MotorStorm: Pacific Rift. It’s interesting how the developers combined monster trucks and motor bikes in the same game, racing at the same time. Obviously motor bikes are more fun than monster trucks.

A special experience was to play a preview of Sonic Unleashed (Sega) on a HDTV plasma screen. With such a resolution the speed of Sonic is actually fun. Age of Conan was also here with a kind of LARP battle camp with computers inside. Interesting part was the option to play Conan with three TFTs: I call this “3D cave for the poor”. It should transports the feeling of “being inside” better than with a single screen. The feeling is somewhat limited, but its actually there. At EA I tried the preview of the new Harry Potter for the Wii and battled one EA merchandising guy with my wand. It’s now in the same class of games everyone does for the Wii: Instead of button smashing its more like controller swinging. It’s interesting how fast a new input concept can look old.

The new Call of Duty game and Fallout 3 where completely overloaded although only trade visitors were allowed, so I didn’t get a glimpse of those. However those “most prominent” 3D ego shooters where not the critical mass of the GC. Most people played Guitar Hero World Tour (Activision) featuring a band of 4 people with singing, drums, bass and lead guitar. There was a huge lot of sets on at least 4 locations within the GC. Never seen so great many people fooling around with plastic instruments. All in all I was impressed by the big fuss everyone is making about their own games. Most publishers obviously have enough money for PR.