GDC Europe 09: Art & Production Management
August 18, 2009 on 10:00 am | Tags: Development, Games, gdc | In General | 1 CommentFirst presentation in the morning I listened to was the one from Stefan Baier and Rainer Banninga, both co-founders of Streamline Studios. They talked about how art, coding and production are interconnected and what is there approach to manage all this.
They state that it is crucial to communicate interdisciplinary and to know people personally (meet them at least one time). For the art side they point out how crucial it is to stay within limits (memory, hardware, etc.) and to allow streaming of content. Another point they make is that you have to buy in the right tools or that you afford having an in-house dev team for tools you need (e.g. a race track editor for a racing game). An interesting artist team streamline studios has is the SWAT team. That’s 2-3 people just taking care of unexpectedthings in projects like cleaning up, changing details, removing glitches, etc. Rainer Banninga stated they had no crunch time for the last 18 month, so the approach looks good
Surprisingly the Stefan and Rainer elobarate the need of standardized metadata meaning keyords. That’s a good sign that industry doesn’t really know about whats going on in standardization and acadmia or the other way round that standardization and academia are not working on solutions that can be applied in industry.
1 Comment »
RSS feed for comments on this post. TrackBack URI
Leave a comment
© 2004-2010 by Mathias Lux
>> Contents of this page are licensed under the Creative Commons Attribution-Share Alike 3.0 Austria License license <<
[...] GDC Europe 09: Art & Production Management (semanticmetadata.net) [...]
Pingback by Saker Europe car through last chicane at Zolder | Car Tips — October 23, 2009 #