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	<title>SemanticMetadata.net &#187; dolby</title>
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		<title>GDC Europe 09: Dolby &amp; Crytek</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-dolby-crytek/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-dolby-crytek/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 12:04:49 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[dolby]]></category>
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		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=588</guid>
		<description><![CDATA[After lunch I had the chance to take a look at the demos on the Dolby booth. I&#8217;ve heard Pro Logic IIz in action (having two extra channels for high up speaker, left &#38; right) and I&#8217;ve seen and heard a multiplayer demo of Dolby Axon. Axon is a rather new technology for voice communication [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-589" title="logo_axon_152" src="http://www.semanticmetadata.net/wp-content/uploads/2009/08/logo_axon_152.jpg" alt="logo_axon_152" width="152" height="62" />After lunch I had the chance to take a look at the demos on the Dolby booth. I&#8217;ve heard Pro Logic IIz in action (having two extra channels for high up speaker, left &amp; right) and I&#8217;ve seen and heard a multiplayer demo of <a href="http://www.dolby.com/consumer/technology/dolby-axon.html">Dolby Axon</a>. Axon is a rather new technology for voice communication within games. and virtual environments. New is that the environment affects the communication. In contrast to teamspeak and alikes you can&#8217;t hear a player when s/he out of reach. Of course it supports surround sound, so you&#8217;ll hear colleagues talking from behind and so on. Also walls, doors and windows affect sound based on echos, blocking or distortion of the sound. Real fun seems to be the option to invent spy devices. In the demo an Unreal translocator was used as remote mic.</p>
<p>The first presentation after lunch was on building a level with the Cryengine 3 level editor in 45 minutes. The &#8211; obviously experienced &#8211; presenter should a rapid level creation process given the fact you already have yourr models and textures <img src='http://www.semanticmetadata.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  While I do not really agree with the <a href="http://en.wikipedia.org/wiki/Crytek">Crytek</a> way of doing, seeing and commenting on things I still have to confess that I wasimpressed by the editor.</p>
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