Tag Archives: Fun

Weekend Post on Team Fortress 2: Meet the Spy

The TF2 team has prepared another great video on the gameplay characters. Now the spy is the one every looks (or tries to look) at 🙂

You’ve met the Scout, the Soldier, the Demoman, the Heavy, the Engineer, and the Sniper. Then, for some reason, a sandwich. But now it’s time to meet the stealthiest, shiftiest, most secretive, suit-wearing TF team member of all…


That’s right, it’s finally time to Meet the Suit-Wearing Secret Sandwich!

No, it’s Meet the Spy.

via Team Fortress 2.


Report from the Games Convention :: Day 1

Today in the morning I came back from Leipzig, where I visited the Games Convention (GC). I was there to find find potential industry partners and people interested in cooperation with the university. Unfortunately at the Games Convention (GC) you need to have an appointment to meet someone as most interesting people are fully booked. However at some places I was lucky. I talked to a very helpful product manager of RTL-Games, a very interested technical account manager of Emergent Game Technologies and a PR assistant of NCSOFT. Also the sales manager of Techland was open to a short talk. Most negative experience was Crytek, where on the one hand someone had time to talk to me, but on the other expressed that they were only interested if I either came from a really big college with a lot of students or I had a lot of money to give them. Perhaps I just spoke to the wrong person … or they need the money for their development gear as Cryengine is known to take a lot of resources. For many of the approached companies the right people had no time, but people at the reception gave me contact information or took my business card to think about my efforts. All in all I am pleased with the first day leaving aside Crytek and Koch Media.

And now for the fun part: I played S.T.A.L.K.E.R. Clear Sky in the pre-release version and let it crash several times. The game looks just like the old S.T.A.L.K.E.R. – just a little better. I’m looking forward to the release. I played Rayman Raving Rabbids TV Party (Ubisoft) with my butt on the Wii with the creative director of the game throwing snowballs at me. That was real fun 🙂 I also watched some Spore (EA) and tested it myself for the DS. I played the new Street Fighter 4 game (Capcom) and lost 2:0 in button smashing to a stranger. I tried the new Need for Speed Undercover and I was impressed by the visual damage the car took in crashes. My Audi look kaputt after my 5 minutes test. However behavior of the car is not changed by crashes, just the look of it. Another new racing game is MotorStorm: Pacific Rift. It’s interesting how the developers combined monster trucks and motor bikes in the same game, racing at the same time. Obviously motor bikes are more fun than monster trucks.

A special experience was to play a preview of Sonic Unleashed (Sega) on a HDTV plasma screen. With such a resolution the speed of Sonic is actually fun. Age of Conan was also here with a kind of LARP battle camp with computers inside. Interesting part was the option to play Conan with three TFTs: I call this “3D cave for the poor”. It should transports the feeling of “being inside” better than with a single screen. The feeling is somewhat limited, but its actually there. At EA I tried the preview of the new Harry Potter for the Wii and battled one EA merchandising guy with my wand. It’s now in the same class of games everyone does for the Wii: Instead of button smashing its more like controller swinging. It’s interesting how fast a new input concept can look old.

The new Call of Duty game and Fallout 3 where completely overloaded although only trade visitors were allowed, so I didn’t get a glimpse of those. However those “most prominent” 3D ego shooters where not the critical mass of the GC. Most people played Guitar Hero World Tour (Activision) featuring a band of 4 people with singing, drums, bass and lead guitar. There was a huge lot of sets on at least 4 locations within the GC. Never seen so great many people fooling around with plastic instruments. All in all I was impressed by the big fuss everyone is making about their own games. Most publishers obviously have enough money for PR.

Compiler Construction & Lord of the Rings

Recently I had an idea on compilers and code generation. Generating assembler code (I’m talking about MIPS code) and with it labels I thought: Why not using cool names for labels? Instead of

beq $a1, $v1,  LB_WH002_002G
add $a1, $a1, $v1
j  LB_WH002_001G

One could be more creative and use for instance Names from Lord of the Rings like:

beq $a1, $v1,  MORDOR
add $a1, $a1, $v1

While this definitely does not increase readability of assembler code I still think it doesn’t lessen it much. Instead it introduces “geekiness” to assembler 🙂

For those who are not creative themselves and need a lot of labels I recommend the numerous fanrtasy fantasy name generators available on the internet like this, this or this one.

Slogan Generator …

Sometimes we just need to be pushed into creativity for marketing. A nice tool is the slogan generator. For the semanticmetadata.net blog it generated

“If You Can’t Beat Semanticmetadata.net, Join Semanticmetadata.net.”


“You Too Can Have a Semanticmetadata.net Like Mine.”

However I think I won’t use those slogans 😀

Small Games for Kids – New Release

Besides the two already existing games (GuessWhat and Soundmachine, more information here) I added a new one called SoundVis. The main idea is to animate a kid to make sounds by for instance clapping or yelling. The louder the sound the bigger the blue circle in the center gets. While this sounds trivial it is great fun 🙂 Note that the microphone has to be functional. A simple test is included in the start screen of SoundVis.


Find the new package (including source, licensed under GPL) here. Use 7-zip to unzip them. Launchers (.exe files) for windows are included. Linux users might peek at the included batch files to get a clue how to start the games.