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	<title>SemanticMetadata.net &#187; Games</title>
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		<title>No arc, no wand, just move &#8230;</title>
		<link>http://www.semanticmetadata.net/2010/03/11/no-arc-no-wand-just-move/</link>
		<comments>http://www.semanticmetadata.net/2010/03/11/no-arc-no-wand-just-move/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:02:13 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=667</guid>
		<description><![CDATA[Sony finally unveiled their plans regarding the motion sensing and 3D registration capabilities of their new controller thingy called Move. The device capabilities look pretty awesome, so I think everyone expects the new hard- and software to be quite fast and accurate. On the official blog post you can see some photos and some game [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>XBox360 Controller Buttons &#8211; Clipart</title>
		<link>http://www.semanticmetadata.net/2010/01/20/xbox360-controller-buttons-clipart/</link>
		<comments>http://www.semanticmetadata.net/2010/01/20/xbox360-controller-buttons-clipart/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 16:11:42 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[clipart]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gfx]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=638</guid>
		<description><![CDATA[Lately I needed high resolution images of the XBox controller buttons for a simple game, but they where nowhere to be found. So I took my time and made images of the four most prominent ones. They are available in 800&#215;800 pixels, free to use everywhere you want. The zip file contains 4 PNGs with [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Visiting a 3D Cave &#8211; A Wrapup</title>
		<link>http://www.semanticmetadata.net/2009/12/02/visiting-a-3d-cave-a-wrapup/</link>
		<comments>http://www.semanticmetadata.net/2009/12/02/visiting-a-3d-cave-a-wrapup/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 11:45:38 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[dave]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[trip]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=624</guid>
		<description><![CDATA[On Nov. 27th I organized a trip to Graz, where the Institute for Computer Graphics and Visualization (CGV) of Graz University of Technology has a 3D cave installation called DAVE (Definitely Affordable Virtual Environment). 26 people and me took the bus to Graz and experienced a whole lot of interesting virtual environment effects. The cave [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rumors on Project Natal</title>
		<link>http://www.semanticmetadata.net/2009/11/12/rumors-on-project-natal/</link>
		<comments>http://www.semanticmetadata.net/2009/11/12/rumors-on-project-natal/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 08:59:57 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[rumors]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=617</guid>
		<description><![CDATA[Blogs are buzzing and word got out that we might expect a launch of the infrared based XBox controller-free control thingy (basically a 3D camera) in Nov. 2010. 14 games using Natal are planned and a price tag of 55$ is mentioned]]></description>
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		<title>GDC Europe 09: Keynote of David Cage (Quantic Dream)</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-keynote-of-david-cage-quantic-dream/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-keynote-of-david-cage-quantic-dream/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 15:00:38 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[heavyrain]]></category>
		<category><![CDATA[quantic]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=593</guid>
		<description><![CDATA[Second keynote for today was David Cage from Quantic Dream, which one might already know from Fahrenheit or from their title in development Heavy Rain. He made &#8211; unsurprisingly &#8211; a good chain of arguments against the mainstream game insdustry. In his opinion games are more or less build on primal emotions and feature no [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC Europe 09: CCP &#8211; Winning the War</title>
		<link>http://www.semanticmetadata.net/2009/08/18/585/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/585/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 10:14:27 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[dust514]]></category>
		<category><![CDATA[eve]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=585</guid>
		<description><![CDATA[A great talk Hilmar Petursson introduces CCP (developer and now also publisher and IP holder of Eve Online). He divides MMOs in thema parks and playgrounds, whereas WoW is the first and Eve of course is the latter. Within a playground people can make new friends compared to the theme parl easily, but the environment [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
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		<title>GDC Europe 09: Social Games</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-social-games/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-social-games/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 09:04:59 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[Web2.0]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=580</guid>
		<description><![CDATA[Second talk for today for me was the &#8220;Lessons learned from social games&#8221; presented by Hugh de Loayza from Zynga Inc. He states that social games are meant for socializing, which is also the viral component. One plays, invitest friends, plays again, gets invited, &#8230; And thats different from casual gaming, which is not necessarily [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC Europe 09: Art &amp; Production Management</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-art-production-management/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-art-production-management/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 09:00:16 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=573</guid>
		<description><![CDATA[First presentation in the morning I listened to was the one from Stefan Baier and Rainer Banninga, both co-founders of Streamline Studios. They talked about how art, coding and production are interconnected and what is there approach to manage all this. They state that it is crucial to communicate interdisciplinary and to know people personally [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GDC: Keynote of Matias Myllyrinne (Remedy)</title>
		<link>http://www.semanticmetadata.net/2009/08/17/gdc-keynote-of-matias-myllyrinne-remedy/</link>
		<comments>http://www.semanticmetadata.net/2009/08/17/gdc-keynote-of-matias-myllyrinne-remedy/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 14:27:34 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[remedy]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=564</guid>
		<description><![CDATA[Just coming out of the keynote of Matias Myllyrinne my head is still buzzing from the absolutely fabulous brand new trailer of Alan Wake (sorry folks, no spoiler allowed). He said one specifically interesting thing: everything you create should have a sense of &#8220;uniqueness&#8221; instead of &#8220;me-too&#8221;. so if there are shooters with muliplayer, why [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>GDC &#8217;09: Academic / teaching program for Playstation Home development</title>
		<link>http://www.semanticmetadata.net/2009/08/17/gdc-09-academic-teaching-program-for-playstation-home-development/</link>
		<comments>http://www.semanticmetadata.net/2009/08/17/gdc-09-academic-teaching-program-for-playstation-home-development/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 11:54:12 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=559</guid>
		<description><![CDATA[I just just had the chance to talk to James Cox Head of Development of Playstation Home from London Studio, SCEE. He was pointing out that developer access for teaching purposes to the Home development kit (HDK) is an issue and that there will happen something at a certain time He couldn&#8217;t tell me any [...]]]></description>
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