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	<title>SemanticMetadata.net &#187; gdc</title>
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		<title>GDC Europe 09: Peter Molyneux</title>
		<link>http://www.semanticmetadata.net/2009/08/19/gdc-europe-09-peter-molyneux/</link>
		<comments>http://www.semanticmetadata.net/2009/08/19/gdc-europe-09-peter-molyneux/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 12:04:51 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[populus]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=595</guid>
		<description><![CDATA[Game mechanics, especially choices, were the main topic of Peter Molyneux&#8217;s (Lionhead Studio) talk. He motivated the whole idea by an example from Populus, were one could choose the color to be a blue or a red god. While this had no effect on the gameplay people liked the idea of choosing between good and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>GDC Europe 09: Keynote of David Cage (Quantic Dream)</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-keynote-of-david-cage-quantic-dream/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-keynote-of-david-cage-quantic-dream/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 15:00:38 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[heavyrain]]></category>
		<category><![CDATA[quantic]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=593</guid>
		<description><![CDATA[Second keynote for today was David Cage from Quantic Dream, which one might already know from Fahrenheit or from their title in development Heavy Rain. He made &#8211; unsurprisingly &#8211; a good chain of arguments against the mainstream game insdustry. In his opinion games are more or less build on primal emotions and feature no [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>GDC Europe 09: Dolby &amp; Crytek</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-dolby-crytek/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-dolby-crytek/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 12:04:49 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[dolby]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=588</guid>
		<description><![CDATA[After lunch I had the chance to take a look at the demos on the Dolby booth. I&#8217;ve heard Pro Logic IIz in action (having two extra channels for high up speaker, left &#38; right) and I&#8217;ve seen and heard a multiplayer demo of Dolby Axon. Axon is a rather new technology for voice communication [...]]]></description>
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		<title>GDC Europe 09: CCP &#8211; Winning the War</title>
		<link>http://www.semanticmetadata.net/2009/08/18/585/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/585/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 10:14:27 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[dust514]]></category>
		<category><![CDATA[eve]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=585</guid>
		<description><![CDATA[A great talk Hilmar Petursson introduces CCP (developer and now also publisher and IP holder of Eve Online). He divides MMOs in thema parks and playgrounds, whereas WoW is the first and Eve of course is the latter. Within a playground people can make new friends compared to the theme parl easily, but the environment [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>GDC Europe 09: Social Games</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-social-games/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-social-games/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 09:04:59 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[Web2.0]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=580</guid>
		<description><![CDATA[Second talk for today for me was the &#8220;Lessons learned from social games&#8221; presented by Hugh de Loayza from Zynga Inc. He states that social games are meant for socializing, which is also the viral component. One plays, invitest friends, plays again, gets invited, &#8230; And thats different from casual gaming, which is not necessarily [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>GDC Europe 09: Art &amp; Production Management</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-art-production-management/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-art-production-management/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 09:00:16 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=573</guid>
		<description><![CDATA[First presentation in the morning I listened to was the one from Stefan Baier and Rainer Banninga, both co-founders of Streamline Studios. They talked about how art, coding and production are interconnected and what is there approach to manage all this. They state that it is crucial to communicate interdisciplinary and to know people personally [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GDC Europe 09: Wrapup for Monday</title>
		<link>http://www.semanticmetadata.net/2009/08/17/gdc-europe-09-wrapup-for-monday/</link>
		<comments>http://www.semanticmetadata.net/2009/08/17/gdc-europe-09-wrapup-for-monday/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:40:03 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=566</guid>
		<description><![CDATA[After the coffee break there were two more sessions and I chose to listen to &#8220;Knights of the Rond Table &#8230; &#8221; by Erik Simon and the Design post mortem of Flower presented by Kellee Santiago. The talk of Erik Simon, who is having a game project management company, adressed common project management issues in [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>GDC: Keynote of Matias Myllyrinne (Remedy)</title>
		<link>http://www.semanticmetadata.net/2009/08/17/gdc-keynote-of-matias-myllyrinne-remedy/</link>
		<comments>http://www.semanticmetadata.net/2009/08/17/gdc-keynote-of-matias-myllyrinne-remedy/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 14:27:34 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[remedy]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=564</guid>
		<description><![CDATA[Just coming out of the keynote of Matias Myllyrinne my head is still buzzing from the absolutely fabulous brand new trailer of Alan Wake (sorry folks, no spoiler allowed). He said one specifically interesting thing: everything you create should have a sense of &#8220;uniqueness&#8221; instead of &#8220;me-too&#8221;. so if there are shooters with muliplayer, why [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC &#8217;09: Academic / teaching program for Playstation Home development</title>
		<link>http://www.semanticmetadata.net/2009/08/17/gdc-09-academic-teaching-program-for-playstation-home-development/</link>
		<comments>http://www.semanticmetadata.net/2009/08/17/gdc-09-academic-teaching-program-for-playstation-home-development/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 11:54:12 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=559</guid>
		<description><![CDATA[I just just had the chance to talk to James Cox Head of Development of Playstation Home from London Studio, SCEE. He was pointing out that developer access for teaching purposes to the Home development kit (HDK) is an issue and that there will happen something at a certain time He couldn&#8217;t tell me any [...]]]></description>
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