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	<title>SemanticMetadata.net &#187; heavyrain</title>
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		<title>GDC Europe 09: Keynote of David Cage (Quantic Dream)</title>
		<link>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-keynote-of-david-cage-quantic-dream/</link>
		<comments>http://www.semanticmetadata.net/2009/08/18/gdc-europe-09-keynote-of-david-cage-quantic-dream/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 15:00:38 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[heavyrain]]></category>
		<category><![CDATA[quantic]]></category>

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		<description><![CDATA[Second keynote for today was David Cage from Quantic Dream, which one might already know from Fahrenheit or from their title in development Heavy Rain. He made &#8211; unsurprisingly &#8211; a good chain of arguments against the mainstream game insdustry. In his opinion games are more or less build on primal emotions and feature no [...]]]></description>
			<content:encoded><![CDATA[<p>Second keynote for today was David Cage from <a href="http://www.quanticdream.com">Quantic Dream</a>, which one might already know from <em>Fahrenheit</em> or from their title in development <em>Heavy Rain</em>. He made &#8211; unsurprisingly &#8211; a good chain of arguments against the mainstream game insdustry. In his opinion games are more or less build on primal emotions and feature no or only a very simplistic story. The sequence of narrative elements is constantly interrupted by action sequences, an people just play it for the action scenes &#8230;. just like a porn movie (David&#8217;s word <img src='http://www.semanticmetadata.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p>He outlines a way to create games for a mature audience featuring more social and complex emotions. According to the figures he presented (which looked valid according to the studies I&#8217;ve read) 75% of the people buying games are 18+ years old, in average 35. This indicates that there actually is a mature audience. His propsed tool for this is interactive storytelling. You might now go and see a <a href="http://www.gametrailers.com/video/e3-09-heavy-rain/50415">video</a> (from E3 2009) of Heavy Rain, so I can stop writing :)</p>
<p>Byline: I found my seat beside the editor in chief of a major german game magazine, which I won&#8217;t mention but rhymes on games-car. By trying to communicate I found the complete absence of humour and small talk ability in  this guy. I&#8217;m again impressed by the selectiveness of journalists towards people they don&#8217;t know.</p>
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