<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>SemanticMetadata.net &#187; lionhead</title>
	<atom:link href="http://www.semanticmetadata.net/tag/lionhead/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.semanticmetadata.net</link>
	<description></description>
	<lastBuildDate>Wed, 11 Jan 2012 16:35:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>GDC Europe 09: Peter Molyneux</title>
		<link>http://www.semanticmetadata.net/2009/08/19/gdc-europe-09-peter-molyneux/</link>
		<comments>http://www.semanticmetadata.net/2009/08/19/gdc-europe-09-peter-molyneux/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 12:04:51 +0000</pubDate>
		<dc:creator>Mathias Lux</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[populus]]></category>

		<guid isPermaLink="false">http://www.semanticmetadata.net/?p=595</guid>
		<description><![CDATA[Game mechanics, especially choices, were the main topic of Peter Molyneux&#8217;s (Lionhead Studio) talk. He motivated the whole idea by an example from Populus, were one could choose the color to be a blue or a red god. While this had no effect on the gameplay people liked the idea of choosing between good and [...]]]></description>
			<content:encoded><![CDATA[<p>Game mechanics, especially choices, were the main topic of Peter Molyneux&#8217;s (<a href="http://www.lionhead.com/">Lionhead Studio</a>) talk. He motivated the whole idea by an example from Populus, were one could choose the color to be a blue or a red god.  While this had no effect on the gameplay people liked the idea of choosing between good and evil and &#8211; ka-ching &#8211; Black &amp; White worked out. With Fable three theyare now working on a system of choices, which are based on judgements the player makes as king/queen. A further mechanic will be the action of touching AI characters in the Fable III world. Touching will create an emotional bond affecting gameplay and story as well as choices later on.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.semanticmetadata.net/2009/08/19/gdc-europe-09-peter-molyneux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

